Sport

In computer science, „Sport“ typically does not refer to a specific technical term. However, in a broader context, it may relate to applications or systems designed for managing sports-related data and activities. This can include areas such as sports management software, performance analytics, game simulations, or fan engagement platforms.

In networked and gaming contexts, „sport“ might refer to competitive online gaming environments, also known as esports, where players compete in structured formats similar to traditional sports. Additionally, data analysis in sports science, including metrics for player performance, might also fall under this umbrella.

If „Sport“ is given in a different context within a specific software or programming framework, it may refer to specialized libraries or modules associated with sports data processing or simulation, but this is context-dependent.